They have a far higher probability of dealing far more damage than the real values. Despite providing consistent damage everywhere they impact, it has been discovered that if these shells strike the centre of the enemy ship. I say manage to strike since these shells can ricochet if the opponent ship is angled towards you. If manage to hit, these shells do rather constant damage to the target vessel. However, there is a disadvantage: this kind of shell trades tremendous damage for the potential to start fires. This enables them to finish off dying ships quickly and easily. When compared to HE shells, AP shells do the maximum damage. When the AP shell is fired, this may be seen and authenticated in-game.īefore we go into how to use this shell type, let's look at some of its attributes. The hue of these shells is brilliant yellow with a tinge of orange. 100 AP shells may be purchased in a single transaction, and the price varies per ship. These shells may be purchased at the workshop of a specific ship keep in mind that each ship has its own number of AP shells in reserve or stock. When utilized in a match, the amount on shells decreases and, if not supplied, finally runs out. When a ship is purchased, it comes with 1500 AP Shells as stock. AP shells, often known as armor piercing shells, are one of two types of shells available in the game as of today. This page is aimed at making sure that players use the optimal shell type in various situations.ĪP Shells as seen in the workshop Overview AP shells and HE shells are often misused despite in-game recommendations.
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